Rolovaní textu
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- Toto téma obsahuje celkem 1 odpověď. Do diskuze (2 diskutující) se naposledy zapojil uživatel Vojtěch Vosáhlo a poslední změna proběhla před 8 roky a 2 měsíci.
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AutorPříspěvky
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9.7.2016 v 16:59 #7582Radar_1967Účastník
Zdravím všechny bastlíře a chtěl bych poprosit o radu. Stáhl jsem si knihovnu (viz. níže) na rolovací text a potřeboval bych poradit, jak přidat česká písmena a za druhé změnit směr rolovaní. Nyní se text roluje z hora dolů a potřeboval bych, aby se roloval zprava doleva. Mám tento modul a plánuji použít více modulů vedle sebe což by při současném směru rolovaní nešlo.
Předem díky za všechny rady.#include <avr/pgmspace.h> #include <LedControl.h> typedef const unsigned char prog_uchar ; //tento řádek přidat pokud se objeví chyba: prog_uchar does not name a type // *CONSTANTS const int DIN = 12; const int CLK = 11; const int LOAD = 10; const int numDevices = 1; //Počet použitých modulů MAX7219 LED Driver Chips (1-8) const long scrollDelay = 70; prog_uchar font5x7 [] PROGMEM = { B00000000, //Space (Char 0x20) B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, 6, B10000000, //! B10000000, B10000000, B10000000, B00000000, B00000000, B10000000, 2, B10100000, //" B10100000, B10100000, B00000000, B00000000, B00000000, B00000000, 4, B01010000, //# B01010000, B11111000, B01010000, B11111000, B01010000, B01010000, 6, B00100000, //$ B01111000, B10100000, B01110000, B00101000, B11110000, B00100000, 6, B11000000, //% B11001000, B00010000, B00100000, B01000000, B10011000, B00011000, 6, B01100000, //& B10010000, B10100000, B01000000, B10101000, B10010000, B01101000, 6, B11000000, //' B01000000, B10000000, B00000000, B00000000, B00000000, B00000000, 3, B00100000, //( B01000000, B10000000, B10000000, B10000000, B01000000, B00100000, 4, B10000000, //) B01000000, B00100000, B00100000, B00100000, B01000000, B10000000, 4, B00000000, //* B00100000, B10101000, B01110000, B10101000, B00100000, B00000000, 6, B00000000, //+ B00100000, B00100000, B11111000, B00100000, B00100000, B00000000, 6, B00000000, //, B00000000, B00000000, B00000000, B11000000, B01000000, B10000000, 3, B00000000, //- B00000000, B00000000, B11111000, B00000000, B00000000, B00000000, 6, B00000000, //. B00000000, B00000000, B00000000, B00000000, B11000000, B11000000, 3, B00000000, /// B00001000, B00010000, B00100000, B01000000, B10000000, B00000000, 6, B01110000, //0 B10001000, B10011000, B10101000, B11001000, B10001000, B01110000, 6, B01000000, //1 B11000000, B01000000, B01000000, B01000000, B01000000, B11100000, 4, B01110000, //2 B10001000, B00001000, B00010000, B00100000, B01000000, B11111000, 6, B11111000, //3 B00010000, B00100000, B00010000, B00001000, B10001000, B01110000, 6, B00010000, //4 B00110000, B01010000, B10010000, B11111000, B00010000, B00010000, 6, B11111000, //5 B10000000, B11110000, B00001000, B00001000, B10001000, B01110000, 6, B00110000, //6 B01000000, B10000000, B11110000, B10001000, B10001000, B01110000, 6, B11111000, //7 B10001000, B00001000, B00010000, B00100000, B00100000, B00100000, 6, B01110000, //8 B10001000, B10001000, B01110000, B10001000, B10001000, B01110000, 6, B01110000, //9 B10001000, B10001000, B01111000, B00001000, B00010000, B01100000, 6, B00000000, //: B11000000, B11000000, B00000000, B11000000, B11000000, B00000000, 3, B00000000, //; B11000000, B11000000, B00000000, B11000000, B01000000, B10000000, 3, B00010000, //< B00100000, B01000000, B10000000, B01000000, B00100000, B00010000, 5, B00000000, //= B00000000, B11111000, B00000000, B11111000, B00000000, B00000000, 6, B10000000, //> B01000000, B00100000, B00010000, B00100000, B01000000, B10000000, 5, B01110000, //? B10001000, B00001000, B00010000, B00100000, B00000000, B00100000, 6, B01110000, //@ B10001000, B00001000, B01101000, B10101000, B10101000, B01110000, 6, B01110000, //A B10001000, B10001000, B10001000, B11111000, B10001000, B10001000, 6, B11110000, //B B10001000, B10001000, B11110000, B10001000, B10001000, B11110000, 6, B01110000, //C B10001000, B10000000, B10000000, B10000000, B10001000, B01110000, 6, B11100000, //D B10010000, B10001000, B10001000, B10001000, B10010000, B11100000, 6, B11111000, //E B10000000, B10000000, B11110000, B10000000, B10000000, B11111000, 6, B11111000, //F B10000000, B10000000, B11110000, B10000000, B10000000, B10000000, 6, B01110000, //G B10001000, B10000000, B10111000, B10001000, B10001000, B01111000, 6, B10001000, //H B10001000, B10001000, B11111000, B10001000, B10001000, B10001000, 6, B11100000, //I B01000000, B01000000, B01000000, B01000000, B01000000, B11100000, 4, B00111000, //J B00010000, B00010000, B00010000, B00010000, B10010000, B01100000, 6, B10001000, //K B10010000, B10100000, B11000000, B10100000, B10010000, B10001000, 6, B10000000, //L B10000000, B10000000, B10000000, B10000000, B10000000, B11111000, 6, B10001000, //M B11011000, B10101000, B10101000, B10001000, B10001000, B10001000, 6, B10001000, //N B10001000, B11001000, B10101000, B10011000, B10001000, B10001000, 6, B01110000, //O B10001000, B10001000, B10001000, B10001000, B10001000, B01110000, 6, B11110000, //P B10001000, B10001000, B11110000, B10000000, B10000000, B10000000, 6, B01110000, //Q B10001000, B10001000, B10001000, B10101000, B10010000, B01101000, 6, B11110000, //R B10001000, B10001000, B11110000, B10100000, B10010000, B10001000, 6, B01111000, //S B10000000, B10000000, B01110000, B00001000, B00001000, B11110000, 6, B11111000, //T B00100000, B00100000, B00100000, B00100000, B00100000, B00100000, 6, B10001000, //U B10001000, B10001000, B10001000, B10001000, B10001000, B01110000, 6, B10001000, //V B10001000, B10001000, B10001000, B10001000, B01010000, B00100000, 6, B10001000, //W B10001000, B10001000, B10101000, B10101000, B10101000, B01010000, 6, B10001000, //X B10001000, B01010000, B00100000, B01010000, B10001000, B10001000, 6, B10001000, //Y B10001000, B10001000, B01010000, B00100000, B00100000, B00100000, 6, B11111000, //Z B00001000, B00010000, B00100000, B01000000, B10000000, B11111000, 6, B11100000, //[ B10000000, B10000000, B10000000, B10000000, B10000000, B11100000, 4, B00000000, //(Backward Slash) B10000000, B01000000, B00100000, B00010000, B00001000, B00000000, 6, B11100000, //] B00100000, B00100000, B00100000, B00100000, B00100000, B11100000, 4, B00100000, //^ B01010000, B10001000, B00000000, B00000000, B00000000, B00000000, 6, B00000000, //_ B00000000, B00000000, B00000000, B00000000, B00000000, B11111000, 6, B10000000, //
B01000000,
B00100000,
B00000000,
B00000000,
B00000000,
B00000000,
4,B00000000, //a
B00000000,
B01110000,
B00001000,
B01111000,
B10001000,
B01111000,
6,B10000000, //b
B10000000,
B10110000,
B11001000,
B10001000,
B10001000,
B11110000,
6,B00000000, //c
B00000000,
B01110000,
B10001000,
B10000000,
B10001000,
B01110000,
6,B00001000, //d
B00001000,
B01101000,
B10011000,
B10001000,
B10001000,
B01111000,
6,B00000000, //e
B00000000,
B01110000,
B10001000,
B11111000,
B10000000,
B01110000,
6,B00110000, //f
B01001000,
B01000000,
B11100000,
B01000000,
B01000000,
B01000000,
6,B00000000, //g
B01111000,
B10001000,
B10001000,
B01111000,
B00001000,
B01110000,
6,B10000000, //h
B10000000,
B10110000,
B11001000,
B10001000,
B10001000,
B10001000,
6,B01000000, //i
B00000000,
B11000000,
B01000000,
B01000000,
B01000000,
B11100000,
4,B00010000, //j
B00000000,
B00110000,
B00010000,
B00010000,
B10010000,
B01100000,
5,B10000000, //k
B10000000,
B10010000,
B10100000,
B11000000,
B10100000,
B10010000,
5,B11000000, //l
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B11100000,
4,B00000000, //m
B00000000,
B11010000,
B10101000,
B10101000,
B10001000,
B10001000,
6,B00000000, //n
B00000000,
B10110000,
B11001000,
B10001000,
B10001000,
B10001000,
6,B00000000, //o
B00000000,
B01110000,
B10001000,
B10001000,
B10001000,
B01110000,
6,B00000000, //p
B00000000,
B11110000,
B10001000,
B11110000,
B10000000,
B10000000,
6,B00000000, //q
B00000000,
B01101000,
B10011000,
B01111000,
B00001000,
B00001000,
6,B00000000, //r
B00000000,
B10110000,
B11001000,
B10000000,
B10000000,
B10000000,
6,B00000000, //s
B00000000,
B01110000,
B10000000,
B01110000,
B00001000,
B11110000,
6,B01000000, //t
B01000000,
B11100000,
B01000000,
B01000000,
B01001000,
B00110000,
6,B00000000, //u
B00000000,
B10001000,
B10001000,
B10001000,
B10011000,
B01101000,
6,B00000000, //v
B00000000,
B10001000,
B10001000,
B10001000,
B01010000,
B00100000,
6,B00000000, //w
B00000000,
B10001000,
B10101000,
B10101000,
B10101000,
B01010000,
6,B00000000, //x
B00000000,
B10001000,
B01010000,
B00100000,
B01010000,
B10001000,
6,B00000000, //y
B00000000,
B10001000,
B10001000,
B01111000,
B00001000,
B01110000,
6,B00000000, //z
B00000000,
B11111000,
B00010000,
B00100000,
B01000000,
B11111000,
6,B00100000, //{
B01000000,
B01000000,
B10000000,
B01000000,
B01000000,
B00100000,
4,B10000000, //|
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
2,B10000000, //}
B01000000,
B01000000,
B00100000,
B01000000,
B01000000,
B10000000,
4,B00000000, //~
B00000000,
B00000000,
B01101000,
B10010000,
B00000000,
B00000000,
6,B01100000, // (Char 0x7F)
B10010000,
B10010000,
B01100000,
B00000000,
B00000000,
B00000000,
5
};prog_uchar scrollText[] PROGMEM ={
“ ARDUINO TEST – ROLOVACI TEXT „};// * GLOBAL VARIABLES
unsigned long bufferLong [14] = {0}; //Buffer for scrolling text
LedControl lc=LedControl(DIN,CLK,LOAD,numDevices);void setup(){
for (int x=0; x<numDevices; x++){
lc.shutdown(x,false); //The MAX72XX is in power-saving mode on startup
lc.setIntensity(x,8); // Set the brightness to default value
lc.clearDisplay(0); // and clear the display
}
}void loop(){
scrollMessage(scrollText);
}// Scroll Message
void scrollMessage(prog_uchar * messageString) {
int counter = 0;
int myChar=0;
do {
// read back a char
myChar = pgm_read_byte_near(messageString + counter);
if (myChar != 0){
loadBufferLong(myChar);
}
counter++;
}
while (myChar != 0);
}
// Load character into scroll buffer
void loadBufferLong(int ascii){
if (ascii >= 0x20 && ascii <=0x7f){
for (int a=0;a<7;a++){ // Loop 7 times for a 5×7 font
unsigned long c = pgm_read_byte_near(font5x7 + ((ascii – 0x20) * 8) + a); // Index into character table to get row data
unsigned long x = bufferLong [a*2]; // Load current scroll buffer
x = x | c; // OR the new character onto end of current
bufferLong [a*2] = x; // Store in buffer
}
byte count = pgm_read_byte_near(font5x7 +((ascii – 0x20) * 8) + 7); // Index into character table for kerning data
for (byte x=0; x<count;x++){
rotateBufferLong();
printBufferLong();
delay(scrollDelay);
}
}
}
// Rotate the buffer
void rotateBufferLong(){
for (int a=0;a<7;a++){ // Loop 7 times for a 5×7 font
unsigned long x = bufferLong [a*2]; // Get low buffer entry
byte b = bitRead(x,31); // Copy high order bit that gets lost in rotation
x = x<<1; // Rotate left one bit
bufferLong [a*2] = x; // Store new low buffer
x = bufferLong [a*2+1]; // Get high buffer entry
x = x<<1; // Rotate left one bit
bitWrite(x,0,b); // Store saved bit
bufferLong [a*2+1] = x; // Store new high buffer
}
}
// Display Buffer on LED matrix
void printBufferLong(){
for (int a=0;a<7;a++){ // Loop 7 times for a 5×7 font
unsigned long x = bufferLong [a*2+1]; // Get high buffer entry
byte y = x; // Mask off first character
lc.setRow(3,a,y); // Send row to relevent MAX7219 chip
x = bufferLong [a*2]; // Get low buffer entry
y = (x>>24); // Mask off second character
lc.setRow(2,a,y); // Send row to relevent MAX7219 chip
y = (x>>16); // Mask off third character
lc.setRow(1,a,y); // Send row to relevent MAX7219 chip
y = (x>>8); // Mask off forth character
lc.setRow(0,a,y); // Send row to relevent MAX7219 chip
}
}`
19.8.2016 v 16:57 #7978Vojtěch VosáhloÚčastníkVím že ten příspěvek už je hodně starý ale možná to pomůže 😉
České charaktery si musíte dopsat sám ->
{
B00000000,
B00000000,
B00000000,
B00000000,
B00000000,
B00000000,
B00000000,
6,V tomto poli je 7 bytů a v každém 8 bitů, každý bit reprezentuje jednu led na display a vy si musíte své charaktery „nakreslit“ do těchto bitů. Ty poté zobrazíte na display.
Pro rotování bych zkusil vypustit tuto funkci a odkazy na ní, očividně má co dělat s rotováním charakterů.
// Rotate the buffer void rotateBufferLong(){ for (int a=0;a<7;a++){ // Loop 7 times for a 5×7 font unsigned long x = bufferLong [a*2]; // Get low buffer entry byte b = bitRead(x,31); // Copy high order bit that gets lost in rotation x = x<<1; // Rotate left one bit bufferLong [a*2] = x; // Store new low buffer x = bufferLong [a*2+1]; // Get high buffer entry x = x<<1; // Rotate left one bit bitWrite(x,0,b); // Store saved bit bufferLong [a*2+1] = x; // Store new high buffer }
Doufám že ještě pomůžu…
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